11.02.2019

Grandia Sega Saturn English Patch

Looking at grandia for the Saturn. Is it any good? But it is in English. The relevance is that despite hating sega so much even gamespot loved grandia.

  1. Grandia Sega Saturn English Translation
  2. Sega Saturn Games

Play-Asia do them for around £19/$25.99, which is a total bargain for what you get out of it. 4Mb memory card for game saves, 1Mb and 4Mb expansion cards for those tricky Capcom and SNK fighting games, and Action Replay cheats?

I know there is a US Version for Grandia on the Playstation but that's not the same as playing it on the Saturn, which gives the gorgeous 3D graphics quite a different note. Boy did that game look great. You don't actually need to patch the Japanese version of the game - that is just one way of doing it. You can download a patched version of the game. You then just burn it to a CD and either play it in a chipped Saturn. Or (like me) you can play it on a Saturn Emulator on your PC.

If you want to stretch the definition more, games like Guardian Heroes and D&D Collection have RPG elements. On this one: Shining Force III Sc. 1 If that's referring to the official Western release, wasn't that a hodgepodge retelling to make the story make sense in one installment without the other scenarios? The list implies that you could play the official SFIII that came out in the West, then go from that into the fan translated Scenario 2 and 3.

• Walton, Jason (1999-10-15). Retrieved 2009-11-10. • Walton, Jason (1999-10-15). Retrieved 2009-11-10. • Rzeminski, Lucy (2003-03-19). Retrieved 2009-11-10.

That isn't to say that Grandia doesn't have some: it does, but it doesn't revolve around them like Final Fantasy VII does. Cid Highwind is the best written character and you barely get any detail on him, meanwhile as a villain Sephiroth is incredibly shallow.

Though in some ways, the closest thing to L3 would have been Lunar Genesis (Dragon Song), its just that the game was garbage so most people try to forget it existed. [QUOTE='Darkman2007'][QUOTE='rawsavon']Saw something where Lunar 3 was 'on the drawing board', no idea where though.been years and years since I looked for any info.

I would LOVE to see this happen, but I think the biggest problem will be getting people to do so much work for a translation that already exists on another platform.

Combat is shown from a third-person overhead view. The IP bar at the bottom right corner of the screen displays a row of icons, which represent all party members and enemies on the screen. When an icon drifts to the midpoint of the IP Bar, that character can choose their next action. The IP Bar also shows the time it takes for enemies to attack; if the party manages to land a strike during the period where an enemy is preparing an attack, that enemy's attack is canceled. Plot [ ] Characters [ ].

I personally like the more abstract look of FF7, but some people like the more realistic look of FF8 better; its subjective preference Now, regarding GRANDIA, I just didn't like the design as much personally. Sure, it had technical features like how you could rotate the view to give the environments a sense of depth, but in my opinion that came at the loss of the type of aesthetic detial I really enjoyed in Final Fantasy VII. Almost every screen in FF7 had alot of detail in the rendered environments, whereas to me, many of the areas in Grandia contained plain, bland walls of solid grey etc. Sure, Grandia had connected rotatable areas that were technically impressive, but FF7's various rendered environments had more charm and detail to me personally. I just honestly think FF7 is the more aesthetically looking game, but thats a personal opinion, and if you liked Grandia's design better, fair enough. [QUOTE='TheKungFool'] In my personal subjective opinion, Final Fantasy VII had.

That said, I don't think many people still feel scorned by it, so it'd be difficult to get a large group dedicated to the difficult task of re-translating a game that's already been translated specifically for one of the most convoluted console architectures in existence.

However, since these solutions require the machine's CD drive be removed and replaced with an SD card reader (and I'm sure you can imagine the rest), I won't be discussing these in detail here. Just google for 'saturn rhea pheobe' if your interest is piqued. Other than that, the next thing you should be buying is an Action Replay Plus 4M, which allows you to play imported games (I.e., cheaper Japanese games!).

[QUOTE='Vanishandfade']As you saw in my intro topic, i have gotten many systems, but systems without games make the system useless. So i saw this game called grandia if i spelled it right on sale for $7 and I was wondering if the game was any good.

Grandia looks a ton better. Ff7 is butt ugly and has also aged horribly. The battle system in both games is quite basic. Nothing to say about really. And the music?

Instead of having random battles it had monsters on the map that you could ambush. Instead of relying on a walkable world map, Grandia used selectable destinations. Instead of being text-only it featured voice-acting. [QUOTE='TheKungFool'] In my personal subjective opinion, Final Fantasy VII had. - better characters - better story - better graphics - better battle system - better music honestly, I don't think there are any key aspects I liked better in Grandia than Final Fantasy VII personally, but thats not to say I think Grandia is in any way a bad game or whatnot. I really liked Grandia, it just wouldn't make my Top10 favorite PSone rpgs. Aidenfury19 Jesu christo, what are you smoking so I can get some?

Appologies for the wall of text; reddit won't allow me to use new lines for some reason. I understand that the following 21 RPGs are all playable in English: Panzer Dragoon Saga, Shining Force III Sc. 1, Shining Force III Sc. 2 (translation patch), Shining Force III Sc. 3 (translation patch), Shining the Holy Ark, Shining Wisdom,Dragonforce, Dragonforce II (translation patch), Blazing Heroes, Wachenroeder (guide online), Princess Crown (guide online, translation patch in development), Langrisser III (incomplete), Langrisser V (guide online), Albert Odyssey, Grandia (incomplete translation guide online), Blazing Heroes, Story of Thor 2, Magic Knight Rayearth, Dark Savior, Sakura Taisen (guide online), Sakura Taisen II (guide online). Is this list comprehensive, or have I missed any? I understand that a translation for Tengai Makyou Dai-yon no Mokushiroku - The Apocalypse IV was begun but seemingly never completed, and that Saturn Policenauts is very close to being fully translated.

[QUOTE='SlykReviewin'][QUOTE='Vanishandfade']As you saw in my intro topic, i have gotten many systems, but systems without games make the system useless. So i saw this game called grandia if i spelled it right on sale for $7 and I was wondering if the game was any good.

So i saw this game called grandia if i spelled it right on sale for $7 and I was wondering if the game was any good. Tell me what you liked about it. If i am not mistaken this is a turn-based rpg from the looks of it. Vanishandfade it's one of the best rpg's ever released and the saturn version is the best and by far cheapest version. However it is in japanese:( you can download translations but I don't even think they are complete. It really showcases the power of the saturn.

Darkman2007 thanks for that man, Cheers. Was there actually a 'Lunar 3' ever made? [QUOTE='Darkman2007'] there is actually an interview with Victor Ireland from 1999 where he answers this question as well www.lunar-net.com/interviews/vic2.php 'Rudo: But isn't GameArts really close to Sega? Vic: Yeah, but it's mostly ESP who controls all of that.

Grandia Sega Saturn English Translation

The thing is that the 3 most important people in the making of the Lunar games aren't actually GameArts employees. Kubooka (the art and character designer), Iwadare (the music composer) and Shigema (Scenario) all worked on the Lunar games but they aren't part of GameArts. All GameArts did was do the programming for the games and it's possible that for Lunar 3, the programming end will be handled by another developer (Kadokawa Shoten) but the game will still include the work of Kubooka, Iwadare and Shigema. The GameArts programmers are mostly the ones who are big Sega fans.' So GA's games were published by ESP, not Sega (and in fact I remember seeing the logos on the Saturn games. TheKungFool thanks for that man, Cheers.

Players can also swap save data between the core Grandia disc and the Digital Museum on the Saturn. The game's story is set sometime after the events of the original Grandia, with the main characters Justin, Feena, and Sue being transported to a large museum created by the sorceress Liete made to honor their adventure during the first game. When most of the exhibits go missing, Liete uses her magic to transport the three to four separate dungeons each containing remnants of their previous journey to find and restore them to their proper place. As players progress through the game, bonus material becomes unlocked in the museum itself, which includes music files, artwork, and movie clips related to Grandia, as well as minigames. Gameplay [ ] The Museum Itself [ ] The following exhibits are found in the four dungeons: • Artwork and storyboards - Several pieces of rare artwork and. Each one carries a small collection which can be viewed. • Character Portraits - The character portraits that pop up each time a character is speaking.

CM215A; CM404; CM408; CM409; CM411; CM414; CM423I; CM434, CM436; CM619; CM628I; CP8; CP 10; CP11; CP 12C. Totem User Manual; SID Motion Control Upgrade. Ciclomaster cm215a manual. View and Download CICLOSPORT Ciclomaster CM 8.3A operating manual online. Ciclomaster CM 8.3A Bicycle Accessories pdf manual download.

I've also heard that there's a translation guide for Soul Hackers but have never been able to find it. You have to double space it out or it collects into one paragraph. Reddit's formatting is kind of lame like that.

• Boyer, Crispin; Johnston, Chris; Ricciardi, John; Che (October 1999). 'Grandia for PlayStation review'.

I;m sure 99% of the people haven't even played both ff7 and grandia. So only those that did can make the comparison and in many reviews also back in the day it becomes pretty clear grandia is liked more. Even gamespot who are notorious sega haters wrote it in their review bultje112 wow, i'm not even sure where to begin with that, what with so much of it making no sense whatsoever.

Sega Saturn Games

It also contains different weapon classes, magic classes, different abilities dependent upon those classes, cancels, and character combo attacks. Many of these things were in JRPGs as far back as Chrono Trigger, but Final Fantasy didn't bother using them until years after Grandia was released. Instead of having random battles it had monsters on the map that you could ambush. Instead of relying on a walkable world map, Grandia used selectable destinations.

Both have great music but again to me grandia takes it. Especially farewell to sue is one of the most beauitful pieces in any videogame. In my personal subjective opinion, Final Fantasy VII had. - better characters - better story - better graphics - better battle system - better music honestly, I don't think there are any key aspects I liked better in Grandia than Final Fantasy VII personally, but thats not to say I think Grandia is in any way a bad game or whatnot. I really liked Grandia, it just wouldn't make my Top10 favorite PSone rpgs. TheKungFool Jesu christo, what are you smoking so I can get some? Grandia as a franchise has the best combat system in JRPGs and while some may argue otherwise, there is a pretty wide consensus that the game has an EXCELLENT combat system.

Tell me in what way ff7 is better then In my personal subjective opinion, Final Fantasy VII had. - better characters - better story - better graphics - better battle system - better music honestly, I don't think there are any key aspects I liked better in Grandia than Final Fantasy VII personally, but thats not to say I think Grandia is in any way a bad game or whatnot.

Definitely worth a look if you can't read Japanese and like Shining Force. Welcome to The Saturn Junkyard, a shrine to Sega 's sadly departed console, for all lovers of retro gaming. A place where you can come and relive the glory days of the nineties and find out about the Saturn as a console: We'll take a sideways look at it's games, it's peripherals, it's history, it's marketing, plus shine the occasional spotlight on console modding and the homebrew scene.

In the west, Grandia was looked at as a cult classic but did not become the phenomenal hit that many english publications were expecting. Many gamers in the west view Saturn's definitive JRPG as either,,. Neither of these became a major success in western territories, and are sought after because of their limited production. Saturn was being discontinued in the US when Grandia debuted in Japan, where it continued to be produced until 2001. During the 1997-1998 period, Saturn's main competitor for an RPG blockbuster was PlayStation's Final Fantasy VII by SquareSoft (now Square-Enix).

If one speaks japanese, then the saturn would be the one to get. [QUOTE='Darkman2007'] its a great game, and on a technical level, the Saturn version is better (better visuals, overall smoother frame rate), but its also in Japanese, so its really your choice, there are translation documents to be found, but if I remember correctly they are incomplete, also walkthroughs. The PS1 version isnt as good technically, and the voice acting in it is mediocre at best, but it is in English, and its available on PSN (even if PS1 games can look bad via HDMI upscaled) for cheap. Blueresident87 Those are the reasons I would say the PS1 version is better. If one speaks japanese, then the saturn would be the one to get.

- better characters - better story - better graphics - better battle system - better music honestly, I don't think there are any key aspects I liked better in Grandia than Final Fantasy VII personally, but thats not to say I think Grandia is in any way a bad game or whatnot. I really liked Grandia, it just wouldn't make my Top10 favorite PSone rpgs. TheKungFool Jesu christo, what are you smoking so I can get some? Grandia as a franchise has the best combat system in JRPGs and while some may argue otherwise, there is a pretty wide consensus that the game has an EXCELLENT combat system. While music and characters are subjective enough that I won't try to argue those I would also take issue with your claim of better graphics and story.

Ff7 is butt ugly and has also aged horribly. The battle system in both games is quite basic. Nothing to say about really.

Sega's console was the underdog but became my preferred console simply because it had the games I wanted to play like Virtua Fighter 2, Sega Rally etc. I mean I know that it wouldn't have been able to compete with might of the Arcade version but just having it on the Sega Saturn would have been something to see because we know that it would have taken every ounce of power from the console to make it happen. I was happy with the Dreamcast version but having it on the Saturn would have meant so much more to me as a loyal Sega Saturn owner in those days. But sadly in the end the Sega Saturn became the console of disappointment for me because so many of the great end of life games remained Japan Imports and many of them untranslated.

Only spehiroth is really great. The graphics? Get real man. Grandia looks a ton better.

The good news is that Dragon Force II is pretty close to getting a full English translation, and I believe the entire Shining Force III trilogy has been completed. There's also alot of speculation that the people who translated Policenauts for the PlayStation will move on to the Saturn version next. I'd love to see Grandia, Sakura Taisen, Princess Crown, Radiant Silvergun, and the Lunar titles get translated as well as a couple more obscure ones like Far East of Eden IV: The Apocalypse and Tales of the Seven Windblast Islands. I think of those, Radiant Silvergun has the best chance -- Sakura Taisen may have a shot, although a translation of the Dreamcast version seems more likely. Unfortunately, the demand for Grandia is pretty low since it did get an English PlayStation port, although the original Saturn version outclasses it in every way imaginable. To me, it was a matter of principle, since Grandia was actually the first game I ever imported back in 1998 and was gutted to find that I just couldn't get much enjoyment out of it because of the language barrier. I was so scorned that I didn't even want to play it on PlayStation.

Certain skills require more time to be process and even recover after use. Players can level up individual weapons, for which each character is capable of using a different set. Magic is also leveled up, like weapons, through use, though they must be obtained using mana eggs.

Grandia received a largely positive critical response during its original release, and was voted by readers of Japan's highly circulated Famitsu magazine as the 73rd greatest game of all time in a 2006 poll.[4].

I just honestly think FF7 is the more aesthetically looking game, but thats a personal opinion, and if you liked Grandia's design better, fair enough. [QUOTE='TheKungFool'] In my personal subjective opinion, Final Fantasy VII had. - better characters - better story - better graphics - better battle system - better music honestly, I don't think there are any key aspects I liked better in Grandia than Final Fantasy VII personally, but thats not to say I think Grandia is in any way a bad game or whatnot.

I agree that it would be a lot of work, but it would be a lot easier to take the PSX version's text and put it into the Saturn's version. That would be relatively easy.

Grandia by comparison fulfills the promise of the ATB system by making it real-time with pauses on turns and allowing timing of attacks, blocks, etc. To play a role in strategy. [QUOTE='Blueresident87'] Just because Grandia has an good combat system, which it does, doesn't mean FF7's is any worse. It is a different approach; FF7's purely turn based combat fits the game just as well as Grandia's fits its own game. And how are music and characters subject to difference in opinion, but story isn't?